Wow Protodude caught this one before me, it’s an awesome wallpaper.
Well that’s it for now, will post more when more info is available =D.
Wow Protodude caught this one before me, it’s an awesome wallpaper.
Well that’s it for now, will post more when more info is available =D.
Guess what guys…IT’S TIME TO VOTE FOR MEGA MAN AS THE ALL TIME GREATEST VIDEO GAME HERO!!
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Gamespot.com is hosting this awesome voting poll for the fans and Mega Man has some heavy competition…go to vote for your fave Blue Bomber here: CLICKY!!
Wanna discuss this topic? Head on over to the Saito Network Forum!!
Well guys that’s it for now, will post more when more info is available =D.

Wow…me already likes the new duds…=D
Here’s a vid: lol weird so Ratchet and Clank have temporarily separated?
Also here’s a small preview: Trailer
Remember when it was fashionable for action-adventure series to "go dark" a few instalments in? Jak II: Now With Guns, Prince of Persia: He's Got Dreads, Tomb Raider: Miserytits etc etc. Developers thought giving their characters an attitude problem and a stupid haircut made their games cool and edgy, when in fact it just made them dull and rubbish.
Thank goodness some developers managed to resist. How different games would be today if Mario had been given a goatee and forced to clear his name after being accused of a crime he didn't commit, rohypnolling Princess Peach perhaps. Insomniac was also smart enough to stick with its successful formula. It created a more grown-up, darker series in Resistance, keeping the more Emo members of staff happy by letting them draw monsters and war. But more or less, the Ratchet & Clank games stuck to their big, stupid, brightly coloured guns.
The good news is that's not about to change with Ratchet & Clank: A Crack in Time, the second full-length PS3 instalment in the series. Insomniac isn't threatening to take the series in an entirely new direction or redefine the genre or any of that daft old gubbins. In fact, when asked what are the key differences between this game and Tools of Destruction, project manager Bryan Bernal is refreshingly honest. "Well, there are a lot of things that are similar," he says. "We don't want to alienate players and just completely go in a different direction."
You can tell he's not making it up just by glancing at the game in action. There's Ratchet, running and jumping as smoothly as ever around pretty, colourful environments. Everywhere you look there are crates to smash and bullets to collect and enemies to dispatch. According to Bernal there have been some technical improvements, such as self-shadowing and new water effects, which came out of developing Resistance 2. The game runs fully at 60 frames-per-second. Environments and weapon effects are a bit more stylised. Overall, though, the general look is the same.
That's not to say nothing has changed, however: for starters, Ratchet has a new sidekick. Those who finished PSN adventure Quest for Booty – SPOILER ALERT, skip to the next paragraph if you don't want to know what happens at the end – will know it ended with Clank being spirited away by the Zoni. In A Crack in Time, Ratchet has worked out an approximate location for Clank and is on a mission to track him down.
'Ratchet & Clank: A Crack in Time' Screenshot 1Ratchet considers, but doesn't judge, which is handy when you're swigging vodka cokes out of a children's plastic beaker.
Along the way he meets General Azimuth, a grizzled old Lombax who has been in exile for many years – "He's like an Obi-Wan Kenobi figure," as Bernal puts it. You may remember him from the teaser trailer – yes, that old buffer is Azimuth, not an elderly Ratchet, and R&C hasn't gone all MGS4.
Having said that, you can expect some meaty cut-scenes. "We've often been compared to Pixar in terms of visuals," says Bernal. "That's nice and we really appreciate it, but we know Pixar doesn't just do what they do because of the great visuals they provide. They also tell a great story.
"One of the things we're really trying to focus on for this game is to add some more dimension to our characters, and tell the best story ever in a Ratchet & Clank game." He won't reveal any further details, but does promise the story will "have more heart, tug those emotional strings and just be better all round".
But who wants to spend their time crying over big hairy catmonkeys, or whatever Ratchet is supposed to be anyway, when there are big shiny guns to play with? Bernal reckons the number of new weapons will "probably be on the same level as Tools of Destruction", so around 15 or so.
'Ratchet & Clank: A Crack in Time' Screenshot 2Azimuth is an Obi-Wan style figure who joins forces with Ratchet to find a barber.
His personal favourite is the Sonic Erupter, unofficially referred to as the frog gun. This is because it looks like a normal gun with a big frog stuck on the end. When you press fire the frog does a big belch, sending enemies and objects in the vicinity flying. This is great fun just to muck about with, but Bernal explains there's another level to it – pay attention to the frog's animation, time your button press just as he's breathing in, and he'll unleash an even bigger, more powerful burp for massive damage.
In other words, casual players can use the weapon effectively – but those who put a bit of care into it will be rewarded for their efforts. This seems to be the thinking behind the emphasis in ACIT on using weapons together. That doesn't mean combining them by putting sniper scopes on rocket launchers or anything as tedious as that; it's about the sequence of use.
"We want to give more dimension to the weapons by giving players an opportunity to use them in layers," says Bernal. To demonstrate this, he shows us how some larger enemies now have special targets on them. Hitting the target does triple the damage…
Then we have product info from Europe!: Ratchet and Clank: A Crack in Time
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Hope this was useful for all of you guys
Well guys that’s it for now, will post more when more info is available =D.
Yes guys we have a release date, November 12, 2009. < note though, that the release date is on the official OSS web page too lol
Gpara.com also gave us two cool pics of Lan and Mega Man exe:


By that we can judge just what might be the release date for us here in America…any guesses?
Well guys that’s it for now, will post more when more info is available =D.

Hey guys! Yes I know, I haven’t updated this site in an eternity…the reason why is because I haven’t had an internet connection…
This has been happening recently-serious and often critical internet problems-I switched to an entirely different internet service, that took almost eight days…
And the last thing I want to quickly state is that I won’t be on Saito Network as much, I’ll be posting updates of course, but school is catching up with me and my time will be used mostly in that area lol
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^ be sure to check out the official web site and check it often for any sudden updates
Well that’s it for now, will post more when more info is available =D.
…guys I’m amazed at what I’ve seen with some of the Mega Man blogs as of late.
THEY’RE POSTING ANYTHING THAT SAYS MEGA MAN STAMPED ON IT!!
It just irks me that this going on! There hasn’t been anything to talk about! Rumors often turn out to be nothing and I feel it’s far to risky to post about them when you don’t know for sure…
I just want you guys to know there really hasn’t been anything, I’m still active, but there just hasn’t been any solid ground to stand on. If I posted every single detail about the Mega Man world…would you really be interested??
Please vote:
I enjoy straight facts, I don’t enjoy discussing about minor details, such as Mega Man muffins…who really cares about Mega Man MUFFINS?? Or a Top Ramen special addition package with Mega Man stamped on the lid…*rolls eyes*
Well guys that’s it for now, stay tuned for more =D.
A bit late to celebrate a full year of Saito Network’s activity on the net, but it’s the perfect time to celebrate MY B-day lolz!!

Hope you guys are having fun and that the economy hasn’t sunk your feelings down to nothing
Things to note:
1. Don says, “I need some coffee…” < so the forum craze of "Java Java Donnie" is actually a fact.
2. Leo has a very…immature attitude. Blaming Mikey for something he was doing, very much out of character.
3. Turtles can BURN?? XD
4. Splinter…he actually has some wicked cool powers! How’d he manage to use “The Force“?

Some pics:



From a Google translation on Tarbosan’s blog I was able to get some info from the latest issue of CoroCoro:
1. Supposedly, we will still, have both GBA and modern DS/DS Lite/DSi graphics implemented in the game. To be more precise the exact GBA graphics to be used are from EXE 1 (my fave big graphics *fan scream* LOLZ)
Conclusion: Not a shocker. When will Capcom learn to leave the past in the past <_<
2. Game starts out with a battle between Rockman exe. and Heatman exe-Subaru comes in as well as the battle starts.
Conclusion: …how imaginative
.
3. Both Rockman exe and Shooting Star Rockman can be operated.
Conclusion: Not surprising either, but it’s original, operating two Mega Man characters. (reminds me of BN 5’s liberation missions *sigh*)
4. Clock man (looks like he isn’t a navi he is a navi lol) is possibly the key for Shooting Star Rockman to travel between the future and past.
Conclusion:…SO OBVIOUS *gasp* I never would have guessed that!! XD
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Well…it sounds okay (kinda). We’ll need to see some actual pics from CoroCoro to satisfy this report. Till then guys, that’s all I’ve got for you.
Well guys that’s it for now, will post more when more info is available =D.
Wanna discuss this topic? Head on over to the Saito Network Forum!!
From Gamespot.com we get to see new character profiles, for both the turtles, and other protagonists:
Leonardo

Favorite Color:
Blue
Weapon of choice:
Dual Katana
What He Does:
LeadsOften regarded as the leader of the turtles, Leonardo keeps a level head in most situations and has a knack for using swords without actually stabbing anyone–except maybe a foot soldier here and there. Without his or Master Splinter’s direction, the turtles would probably turn into a bunch of no-good ruffians, eating pizza all day instead of patrolling the city to fight crime and thwart Shredder and his goons.
Donatello

Favorite color:
Purple
Weapon of Choice:
Bo
What He Does:
MachinesEvery group of mutants has its designated smarty-pants–Donatello is the resident genius of the turtles. In fact, Donatello is usually the one getting the turtle team out of a jam by using his massive turtle brainpower to overcome technological traps. But he wasn’t always this way. In the original comic, Donatello hits one of Shredder’s own grenades back at him with his bo and kills him, showing that Don can also fight with the best of them.
Raphael

Favorite Color:
Red
Weapon of Choice:
Dual Sais
What He Does:
Be Rude, But CoolOh Raphael, why must you be so hotheaded? There’s no doubt that Raphael is one of the strongest turtles when it comes to sheer fighting ability, but his lack of patience and constant need to prove himself gets him in plenty of trouble–and not just with enemies, but with the rest of the turtles as well.
Michelangelo

Favorite Color:
Orange
Weapon of Choice:
Nunchaku
What He Does:
PartyIt’s impossible to hate Michelangelo. Go ahead, try it. Try hating him. See? It’s impossible. Michelangelo is the fun-loving turtle who would rather spend his time eating, skating, and partying than fighting. And because of his general demeanor, Michelangelo is often targeted as one of the precursors to the whole extreme-sports, talking-animals-that-sound-like-surfers phenomenon in the early 1990s.
Splinter
Weapon of Choice:
Cane
What He Does:
Gives Turtles Guidance
What’s His Deal:
He Is a Radical RatRemember the scene in the original TMNT movie where Splinter was practicing ninjitsu in his cage before seeing his master get murdered? It looked pretty terrible (why couldn’t they just use a real ninja rat?), but it is more in line with his origin story, which was later changed for the cartoon. In that universe, Splinter and his master, Hamato Yoshi, were the same character and he later transformed into a rat after finding the turtles in the sewer.
April (last name O’Neil)
Weapon of Choice:
Words/Swords
What She Does:
Reports/Sells Antiques
What’s Her Deal:
Good At Being KidnappedIn the cartoons and movies, April is a news reporter and one of the first humans to find out about the turtles and befriend them. In the comics, she was originally the assistant to Baxter Stockman, a scientist who invents the robotic mousers. In either version, April is constantly getting into trouble, whether it involves being kidnapped or simply being attacked by Stockman who blames April for his problems.
Casey Jones
Weapon of Choice:
Sports Equipment
What He Does:
Violence
What’s His Deal:
His Parents Never Loved HimIt’s no coincidence that the first time Casey (a former athlete) appears on the scene in the turtle universe, he is immersed in a confrontation with Raphael–both characters have problems with their tempers. But whereas Raphael is constantly working to improve his anger management issues, Casey has the tendency to let his get the best of him at the worst moments.
(The) Shredder
Weapon of Choice:
His Spiky Bits
What He Does:
Evil
What’s His Deal:
Blames Turtles for EverythingLet’s forget for a second that the turtles’ worst enemy was, indeed, their worst enemy. Shredder–leader of The Foot Clan–was actually killed by the turtles in the comics, but by using some odd methods (worms that eat flesh, really), Shredder was cloned and ultimately resurrected. In the first cartoon series, Shredder’s more of a Cobra Commander–always coming up with a grand plan that works for about 15 minutes until it fails horribly.
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Just thought the profiles were interesting, I think they are better then the Ninjaturtles.com’s profiles for the turtles.
Well that’s it for now, will post more when more info is available =D.
Wanna discuss this topic? Head on over to the Saito Network Forum!