Hey guys! Yes I know, I haven’t updated this site in an eternity…the reason why is because I haven’t had an internet connection…
This has been happening recently-serious and often critical internet problems-I switched to an entirely different internet service, that took almost eight days…
And the last thing I want to quickly state is that I won’t be on Saito Network as much, I’ll be posting updates of course, but school is catching up with me and my time will be used mostly in that area lol
…Gamespot.com gave MMSF3 a rating of 5.5 OUT OF TEN!
^ Emblems:
The Good:
The only good award given was the:
1. Great Boss Fights
The Bad:
1. Annoying Characters
2. Derivative
3. Same As Last Year
4. Weak Story
…how depressing.
This is a review from Game Spot.com:
When you release a game that is effectively the ninth entry in what is already a stagnant franchise, keeping things fresh should be a primary concern. Capcom, however, seems content to drive whatever potential the Mega Man role-playing games had into the ground with Mega Man Star Force 3. Based on the Battle Network series from the Game Boy Advance, Star Force 3 retains essentially the same gameplay mechanics and presentation as its predecessors. If you’ve never played any of the previous Mega Man RPGs, you’ll probably enjoy the solid battle mechanics in Star Force 3. Still, the inane plot, annoying characters, and aged visuals are reason enough to avoid this tired retread.
Picking the right cards is key to success in battle.
As Geo Stelar, you become Mega Man and explore the wave world by merging with an alien named Omega-Xis. This time, the obligatory evil organization bent on world domination is called Dealer. Its members, each with a corny playing-card-themed persona like Queen Virgo or Jack Corvus, are attempting to gain control of a meteor heading for Earth, and your goal is to stop them. Despite its mature themes, the plot is primarily told through insurmountable walls of inane dialogue from characters who rigidly conform to stereotypes you’ve likely encountered countless times before. Geo’s group of friends includes a computer whiz kid; a fat, bullish classmate whose main concern is food; and a prissy girl whose only motivation throughout most of the story is to win her student-body election. Plot twists are predictable and, too often, character dialogue is used to spell out and remind you of events that have already occured, just in case you missed them the first (or second or third) time.
Star Force 3′s saving grace is its intricate battle system. Encounters take place on a 3-by-5 grid, which you view over Mega Man’s shoulder. Each turn, you can choose from a random set of six offensive or defensive battle cards. Emphasis is placed on the timing of your attacks and on evading enemy fire by sidestepping left or right. When you succeed in battle, you gain more-powerful cards instead of leveling up as you would in a traditional RPG. Discovering items in the environment or forming friendship bonds with other characters increases your maximum health and allows Mega Man to learn new abilities. Intense boss battles, a hallmark of all Mega Man games, are just as engaging and challenging here. Each enemy requires you to use a different strategy and to fine-tune your 30-card deck, so returning to the same bosses throughout the game always yields a new encounter.
Sticking with the playing cards motif, Mega Man Star Force 3 is available in two versions: Black Ace and Red Joker. These refer to the different ultimate transformations Mega Man can make in each game. Defeating certain enemies releases “noise,” which is a kind of electromagnetic pollution that you absorb during battle. Depending on which battle cards you use and how quickly you dispatch enemies, Mega Man “noise changes” and gains abilities specific to his new form. For example, the wolf form makes him vulnerable to fire-based attacks but increases the damage he causes from wood- and sword-based battle cards. Different noise changes are available in the two versions of the game, but there’s really no reason to buy both. The characters and story are identical in each. If you happen to know someone with the other version, you can link up locally or over the Nintendo Wi-Fi Connection to trade battle cards and unlock a more-powerful ultimate transformation for Mega Man. You also have the option of battling up to seven friends as long as each person has a copy of either Black Ace or Red Joker.
Though not great, battle animations are a visual highlight.
Nearly every aspect of Star Force 3′s presentation is recycled from previous entries in the series. Except for the battle animations, there’s nothing in Star Force 3 that would look out of place in one of the older Game Boy Advance games. The character models, all lifted directly from earlier games, animate terribly if at all. There are only four main environments during the majority of the 30-hour-plus campaign, and they are all generic and uninspired: the town, the mall, the beach, and the police headquarters. Even the music, typically a high point in other Mega Man games, is bland here. The visuals and audio serve their function adequately, but it’s disappointing that the presentation values aren’t on a par with those of other DS games.
The first few Battle Network games were great, and there’s certainly plenty of potential for an RPG series starring Mega Man. Unfortunately, the series has progressed very little in the last eight years. If you’ve never played a Star Force game or if it has been a while since you’ve picked up the Battle Network series, then you might find some fun here. The solid battle mechanics and satisfying boss encounters will probably be enough to pull you through the inane plot and aged visuals. If you’ve played any recent entries in the series, you’ll want to avoid this shameless retread of an already tiresome formula.
Pity…I hope Rockman exe: Operate Shooting Star picks up the broken pieces of Star Force…
Geo Stelar and the rest of the gang are back in an all new adventure. How can Geo Stelar and his friends fight with the threat of “Meteor G” closing in on Earth? Moreover, what power can Mega Man harness by using the “Noise Change” system which controls the power of “Noise”?
Mega Man Star Force® 3 blends a unique formula of RPG exploration elements with fast-paced action. As players travel and battle between coexisting worlds, the physical world and the virtual Wave World, they will encounter enemies in the virtual Wave World, battling them on three-by-five battle grids with their Battle Card deck. Mega Man Star Force® 3 also adds a new feature called “Rezon,” which allow players to fill in profiles about battles and their team name/symbol.
* Two co-existing worlds – explore the real world in human form and transform into Mega Man to maneuver through the virtual “Wave World”
* The main theme is ‘Noise’. The Noise Ratio increases in different situations. As it increases different effects occur
* Cyber battles feature an immersive third-person view as players engage enemies in a 3×5 battle grid
* Cards now stack and are scattered randomly. Only the top card can be used when stacked. Mega-class and Giga-class cards have greater surface areas and are more likely to stack
* Each version has different “Noise Change” probabilities and unique final transformations with more than 100 Mega Man forms (transformations) possible by utilizing
* Each character has their own customizable Personal Page in the game where Battle Cards and information can be viewed and traded with friends to compare progress
* Two types of ultimate transformation – “Black Ace” and “Red Joker”
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Yeah nothing we don’t really know about, pretty cool though. Can’t wait to get my hands on the English versions!!
Stay tuned for the next update .
Wanna discuss this topic? Head on over to theSaito Network Forums!!
Hmm odd choice using Luna instead of Misora…perhaps that Geo and Luna have a closer bond?
Now for the Secret Satellite server updates:
Special Folders
Secret Satellite Server Cards
Brother Red Joker
^This image in particular exposes a new system, the Folder Address, when using a brother force card you are prompted to use this system which sends you a little pop up with three buttons that above say A, B and C. You start at A and make your way all the way down to C for stronger cards, if the correct card is used in a previous level ( like level A ) at the end of a virus battle you can access the next level of cards from the Secret Satellite Server next time your in battle…
But in other ways the same system works here as was in Star Force 2, there is a card you place on the touch screen on top of a special menu screen, input the code correctly and you gain special ability’s…
But in order to use the power of the Satellite Server you must have access to the Satellite Server.
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Well that’s it for now, will post more when more info is available =D.
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The Mega Man of Star Force 3 web site has been updated with news about the noise forms, it’s pretty much what we already know about except there cool images to go with it. Click HERE to go to the Satellite Server and view the forms above! When you go there and click the image that you see above, click on one of the forms, when you do you are brought to the Noise form information screen, there you can click on different Noise forms, and each Noise form has 10 different mixed Noise forms.(PLUS there are 51 Noise forms per version, so 51 + 51 = a Grand total OF 102!!)
Well these list the forms and which version they belong to, pretty cool so it’s now for your eyes to believe, in case anyone has had confusion between which form belongs to which version.
This is how to mix the forms, it works pretty much like last time, you use a brothers card in battle with a form you already have and you will gain new powerful forms, above Mega Man gains the Widespread attack after transforming with a second noise form.
Now for the Wallpaper, featuring Mega Man and the Noise Forms:
Well it works just like last time, you set the card over the screen on a special menu and gain a secret card…and that elec dragon card is sooo coool. So that is the update for now, will post more when more info comes out.
Now for a BIG update.
The Official Box Art for both games:
The Noise Gear Modification booklet, Secret Satellite Server:
This is a very epic video game from the looks of these images, with some old formula’s from Star Force 2, can’t wait to play it. Be sure to pre order both games and the Noise Gear Secret Sattelite Server Pack HERE!
Well that’s pretty much it, battle cards are chosen the same way, you fight the same way, you shield the same way everything with also the added extra’s like the cards float around of the bottom screen instead of being lined up in three stationary rows.
And I have the logo’s for both versions:
Here are also the calenders for Ryuusei no Rockman 3, for both versions:
EDIT: Small update here, some pictures of COROCORO 10, it’s just information we already know about but it has more images of Battle Sequences and here they are: