*CLICK THE IMAGE BELOW TO SEE IT IN FULL SIZE*

WOW, THAT IS COOL!! A full and complete history of Mega Man in one picture!
*CLICK THE IMAGE BELOW TO SEE IT IN FULL SIZE*

WOW, THAT IS COOL!! A full and complete history of Mega Man in one picture!

Crimson Meteor is a Giga Class card that strikes all enemy panels twice, dealing out 600 damage!!
You can download the card via Wii Nintendo Channel
Well that’s it for now, will post more when more info is available =D.
Wanna discuss this topic? Head on over to the Saito Network Forum!!

^ straight from the official site…
Just thought I’d share this cool background image with you guys, it may never appear again after the Star Force 3 craze is over…
Well that’s it for now, will post more when more info is available =D.
Wanna discuss this topic? Head on over to the Saito Network Forum!!
…Gamespot.com gave MMSF3 a rating of 5.5 OUT OF TEN!

^ Emblems:
The Good:
The only good award given was the:
1. Great Boss Fights
The Bad:
1. Annoying Characters
2. Derivative
3. Same As Last Year
4. Weak Story
…how depressing.
This is a review from Game Spot.com:
When you release a game that is effectively the ninth entry in what is already a stagnant franchise, keeping things fresh should be a primary concern. Capcom, however, seems content to drive whatever potential the Mega Man role-playing games had into the ground with Mega Man Star Force 3. Based on the Battle Network series from the Game Boy Advance, Star Force 3 retains essentially the same gameplay mechanics and presentation as its predecessors. If you’ve never played any of the previous Mega Man RPGs, you’ll probably enjoy the solid battle mechanics in Star Force 3. Still, the inane plot, annoying characters, and aged visuals are reason enough to avoid this tired retread.
Picking the right cards is key to success in battle.
As Geo Stelar, you become Mega Man and explore the wave world by merging with an alien named Omega-Xis. This time, the obligatory evil organization bent on world domination is called Dealer. Its members, each with a corny playing-card-themed persona like Queen Virgo or Jack Corvus, are attempting to gain control of a meteor heading for Earth, and your goal is to stop them. Despite its mature themes, the plot is primarily told through insurmountable walls of inane dialogue from characters who rigidly conform to stereotypes you’ve likely encountered countless times before. Geo’s group of friends includes a computer whiz kid; a fat, bullish classmate whose main concern is food; and a prissy girl whose only motivation throughout most of the story is to win her student-body election. Plot twists are predictable and, too often, character dialogue is used to spell out and remind you of events that have already occured, just in case you missed them the first (or second or third) time.
Star Force 3′s saving grace is its intricate battle system. Encounters take place on a 3-by-5 grid, which you view over Mega Man’s shoulder. Each turn, you can choose from a random set of six offensive or defensive battle cards. Emphasis is placed on the timing of your attacks and on evading enemy fire by sidestepping left or right. When you succeed in battle, you gain more-powerful cards instead of leveling up as you would in a traditional RPG. Discovering items in the environment or forming friendship bonds with other characters increases your maximum health and allows Mega Man to learn new abilities. Intense boss battles, a hallmark of all Mega Man games, are just as engaging and challenging here. Each enemy requires you to use a different strategy and to fine-tune your 30-card deck, so returning to the same bosses throughout the game always yields a new encounter.
Sticking with the playing cards motif, Mega Man Star Force 3 is available in two versions: Black Ace and Red Joker. These refer to the different ultimate transformations Mega Man can make in each game. Defeating certain enemies releases “noise,” which is a kind of electromagnetic pollution that you absorb during battle. Depending on which battle cards you use and how quickly you dispatch enemies, Mega Man “noise changes” and gains abilities specific to his new form. For example, the wolf form makes him vulnerable to fire-based attacks but increases the damage he causes from wood- and sword-based battle cards. Different noise changes are available in the two versions of the game, but there’s really no reason to buy both. The characters and story are identical in each. If you happen to know someone with the other version, you can link up locally or over the Nintendo Wi-Fi Connection to trade battle cards and unlock a more-powerful ultimate transformation for Mega Man. You also have the option of battling up to seven friends as long as each person has a copy of either Black Ace or Red Joker.
Though not great, battle animations are a visual highlight.
Nearly every aspect of Star Force 3′s presentation is recycled from previous entries in the series. Except for the battle animations, there’s nothing in Star Force 3 that would look out of place in one of the older Game Boy Advance games. The character models, all lifted directly from earlier games, animate terribly if at all. There are only four main environments during the majority of the 30-hour-plus campaign, and they are all generic and uninspired: the town, the mall, the beach, and the police headquarters. Even the music, typically a high point in other Mega Man games, is bland here. The visuals and audio serve their function adequately, but it’s disappointing that the presentation values aren’t on a par with those of other DS games.
The first few Battle Network games were great, and there’s certainly plenty of potential for an RPG series starring Mega Man. Unfortunately, the series has progressed very little in the last eight years. If you’ve never played a Star Force game or if it has been a while since you’ve picked up the Battle Network series, then you might find some fun here. The solid battle mechanics and satisfying boss encounters will probably be enough to pull you through the inane plot and aged visuals. If you’ve played any recent entries in the series, you’ll want to avoid this shameless retread of an already tiresome formula.
Pity…I hope Rockman exe: Operate Shooting Star picks up the broken pieces of Star Force…
Wanna discuss this topic? Head on over to the Saito Network Forum!!
Well that’s it for now, will post more when more info is available =D.
From Capcom-Unity’s “Ask Capcom Thread” Seth gives us the down low on what has been “cut out”:
Hi guys,
Here is the info I received from Japan. It’s a bit of a game of “telephone” where my original questions have mutated a bit in translation, but hopefully you can get the gist of it.
- Noise Kaizou Gear
This is a set of licensing item (cards), so it’s not available in US territory.* But, we’re distributing “White Cards” (one specific kind of cards available in this Noise Kaizou Gear) on our official website.
– Rezon cards
This is a part of “Noise Kaizou Gear”, so it’s not available in US territory.* We’re not planning to distribute them on our official website.
- Secret Satellite Server
This is a booklet published by Capcom Japan, and it’s not available in US territory.
* But, we’re distributing some of the “Cipher Codes” (which are included in this booklet) on our official website.
- Meteor ServerIf this means the “Meteor Server” which the powered up boss appears after collecting certain number of stars on title menu, it’s available in US version, too.
For the record, nobody on the US side made a decision to remove any content–it seems to be a licensing issue. There will be some additional free content coming to Wii-ware soon, as well as more website content, but that’s the best info I could get at the moment.
best,
Seth
Additionally he stated that:
A bit unrelated, I also heard there are some extra battle cards coming to the Nintendo Channel for free dl.
If your Wii isn’t online, they will also be available in Nintendo’s DS Download Stations at retail starting in mid-July.
best,
Seth
Well guys that’s it for now, stay tuned for the next update
Wanna discuss this topic? Head on over to the Saito Network Forum!!

You can head over to the official English Mega Man site and see for you self
How convenient, just when the game is released today!
Well guys that’s it for now, will post more when more info is available =D.
Wanna discuss this topic? Head on over to the Saito Network forum!!
Yes this is a low quality video (and yes that voice in the background is my little sis), all this is was just to confirm the existence of the demo =D.
Very basic, you don’t get to play any part of the storyline, just simply teaches you how to use the basic controls of Mega Man via viruses and boss Spade Magnet.
Well guys that’s it for now, stay tuned for the next update =D.
A cool update, you can examine White Card’s for both Red Joker and Black Ace. You get to see a glimpse of what you will have access to as well:
2. Cipher Codes
3. Title Menu Star
4. Crimson Dragon SP
5. (Sigma) Boss
6. Rouge ZZ
7. Crimson Dragon (Sigma)
8. Wi-Fi Boss
9. Hidden Omega Boss
- – - – - – -
It’s looking good guys! And the game is closing in on us! I can’t wait to get my hands on the English version
Well that’s it for now, stay tuned for the next update =D.
YES CONFIRMED ENGLISH SUBBED VOICES!! Wow what a switch I guess Capcom finally learned that the cool little tweaks like voices in the game actually make the game far more enjoyable, hope you guys like the video!
Well guys that’s it for now, stay tuned for the next update =D.
Credits go to GameSpot.com
The official Mega Man Star Force 3 English Web Site (click MMSF 3 once your there and then you can see it) had a veeeery small update, only the background has changed guys.
- – - – - – - – - –
My apologies for the limited updates, only so much info is released nowadays. I’m waiting for Capcom Japan to release any goods on a new Mega Man game. Besides the Mega Man Rush Marine that was just announced for the mobile all the info swarming the internet right now are just rumors. I go for straight facts, with rumors you can just say about anything, I want the truth. I’ll let you guys know when something good is in the making, but until then the best you can do is just be patient. I’ll update more on TMNT news (the new game at E3 right now looks “okay” you can see details for it here and a review HERE).
Well guys that’s it for now, will post more when more info is available =D.
Wanna discuss this topic? Head on over to the Saito Network forums!!