Well…they still haven’t moved away from the old GBA style hmm?
Protodude also found some info about both Rockman exe and Shooting Star Rockman’s minor abilities:
- Both Rockmen have their own set of unique abilities.
- SSRockman is capable of locking onto enemies from afar.
- SSRockman can utilize battle chips and even Program Advances.
- WarRock Attack is a battle chip this time around, however, it is unknown if it’s exclusive to SS Rockman.
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From a Google translation on Tarbosan’s blog I was able to get some info from the latest issue of CoroCoro:
1. Supposedly, we will still, have both GBA and modern DS/DS Lite/DSi graphics implemented in the game. To be more precise the exact GBA graphics to be used are from EXE 1 (my fave big graphics *fan scream* LOLZ)
Conclusion: Not a shocker. When will Capcom learn to leave the past in the past <_<
2. Game starts out with a battle between Rockman exe. and Heatman exe-Subaru comes in as well as the battle starts.
Conclusion: …how imaginative .
3. Both Rockman exe and Shooting Star Rockman can be operated.
Conclusion: Not surprising either, but it’s original, operating two Mega Man characters. (reminds me of BN 5′s liberation missions *sigh*)
4. Clock man (looks like he isn’t a navi he is a navi lol) is possibly the key for Shooting Star Rockman to travel between the future and past.
Conclusion:…SO OBVIOUS *gasp* I never would have guessed that!! XD
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Well…it sounds okay (kinda). We’ll need to see some actual pics from CoroCoro to satisfy this report. Till then guys, that’s all I’ve got for you.
Well guys that’s it for now, will post more when more info is available =D.